Conveners
[EI1] Technologies of AR and VR: Technologies of AR and VR
- Ji Yong Jeong (Sony, Europe Technology Development Center)
Description
Augmented reality (AR) and virtual reality (VR) are emerging technologies that provide a variety of expériences to users with regard to from simply providing complementary information to having them in fully virtual environments. These technologies have been treated as having a huge potential, however, the real implementation of them tended to be pessimistic mostly due to hardware limitations in the past. But, many inventions in CES 2023 proved that technologies for AR and VR had big steps forward to sufficiently show a new generation would become much earlier than many people expected.
For the successful realization of AR and VR, breakthroughs in hardware technologies are critically demanded. It includes not only processors but also display and sensing systems. Display systems are fully charge of what can be visualized to humans, and many devices including liquid crystal display (LCD), liquid crystal-on-silicon (LCos), organic-light-emitting-diode-on-silicon (OLEDoS) and micro LED. Also, sensing systems manage to collect required information from humans for agile responses, and many sensors including RGB, time-of-flight (ToF), touch, and inertial measurement units. Both technologies are very critial to realize AR and VR in terms of the immersiveness.
This session is proposed to share recently emerging technological developments for AR and VR, which are particularly related to display and sensing systems. Through this session, all the participants are expected to be able to understand the current status of hardware developments for AR and VR.
The emergence of image sensors has revolutionized the world of technology. Over the past few decades, significant advancements in image sensor technology have brought about state-of-the-art imagers that have reached the theoretical limits of classical photography. Furthermore, with the evolution of information processing and hardware development, the usage of image sensors has expanded to...
In this paper, a display system with a foveated rendering is proposed to reduce a high data rate for virtual reality (VR) applications. The proposed display system implements an encoding logic and a decoding logic in FPGA and ASIC with OLED-on-silicon (OLEDoS) microdisplay, respectively, by employing the proposed data protocol based on the focal point. A visual field map for the encoding logic...
The metaverse platform creates computer-simulated objects in the virtual or real worlds, and it provides a digital environment in which users can interact with them and other users. Technologies for extended reality (XR) interactions allow users to be more immersed in activities in the digital environment and improve their user experiences (UX). First, this talk looks at the latest research on...