Aug 14 – 18, 2023
Europe/Berlin timezone

[P48-LH/EI]Cognitive stimulation training medical game to delay the progression of dementia

Not scheduled
20m
Poster Poster(Thu)

Speaker

Mr Kangsik Cho (Chungbuk National University)

Description

Dementia[1] refers to a clinical syndrome where cognitive functions such as memory, language, and judgment gradually decline, leading to an inability to perform daily activities properly. The cause of dementia includes all conditions that can cause overall brain dysfunction. It is a disorder in which numerous nerve cells in the brain degenerate, brain tissue is lost, and the brain shrinks. However, a complete cure is still not possible.

Dementia has no complete cure yet. However, dementia not only affects the patients themselves but also has a significant impact on their families, people around them, and society too. As the number of dementia patients is increasing not only in Korea but globally, it is necessary to emphasize the importance of this programs that focus on "mitigation" to slow down the progression of dementia and provide assistance in treatment.

Although there are various methods for treating dementia, cognitive stimulation training[3] can slow down its progression. Research[2] has shown that cognitive stimulation training is effective in treating cognitive impairments and promoting recovery through stimulation.

In this game, we will stimulate the patient's brain by providing missions to find specific objects within a predetermined space and time using augmented reality. We will use a trained model for image classification and object detection in the Unity environment to provide instant rewards. By presenting problems and rewarding coins for correct answers, we will analyze the progression of dementia based on the coin metric. Once the client is running, it will send analysis requests to the Spring server, and based on the analysis results, we plan to set an appropriate game difficulty level for each patient. Since the use of augmented reality may be challenging for dementia patients depending on their age, we will adjust the usage time accordingly.

In this paper, we propose a cognitive training game for the treatment of dementia. It is expected that continuous cognitive stimulation training through the proposed augmented reality game will slow down the progression of dementia, and it can foster positive interaction between the IT and medical fields. Additionally, visualizing rankings within the game can activate the community of elderly individuals with dementia and provide assistance to their families and caregivers.

References

[1] Park. H. S. Hidoc. (2016). The difference between dementia and forgetfulness, what is the self-diagnostic test for dementia?
[2] KIM, J. S. The J. of Korean Community Nursing (1997). The effect of cognitive stimulation training targeted at demented elderly

Keywords digital therapeutics, artificial intelligence, dementia, cognitive Stimulation training, unity

Primary authors

Ms Ideun Ha (Inje University) Mr Jeongmu Kang (Dongseo University) Mr Kangsik Cho (Chungbuk National University) Ms Minjae Kim (Wonkwang University)

Presentation materials

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